LordTheNightKnight said:
Smidlee said:
Metallicube said:
And don't fall for the "it's hard to develop separately for the Wii because it's not HD, THAT's why it gets little support!" argument. It is merely an excuse. Remember that Gamecube and N64 both had comparable hardware to their competitors, yet still they got shunned. Because even with powerful hardware, the consoles still present one problem for the 3rd parties, and that problem is Nintendo.
|
Well it is hard to get a game designed to use 256mb of Gpu ram to run on only 64 mb of ram without totally redoing the game's art. Art is a big cost. So if for a third party point of view design a game to run on 256mb of Gpu ram can be ported to X360/PS3/ PC without redo the art/graphics. X360/ps3/PC combined has a bigger user base than Wii alone.
|
Just because you have to redo it doesn't mean it's hard. It's only hard if you agonize over every frame and object.
And userbase is not a valid point, as that doesn't mean more people will buy the games.
|
Userbase is a valid point since If I'm planning to buy a game , one version runs on 64mb GPU ram and the other runs on 256mb guess which one I'm going buy. The only likely buyers for a third party game on the Wii is those who don't have a PC/HD console.