Smidlee said:
Well it is hard to get a game designed to use 256mb of Gpu ram to run on only 64 mb of ram without totally redoing the game's art. Art is a big cost. So if for a third party point of view design a game to run on 256mb of Gpu ram can be ported to X360/PS3/ PC without redo the art/graphics. X360/ps3/PC combined has a bigger user base than Wii alone. |
Just because you have to redo it doesn't mean it's hard. It's only hard if you agonize over every frame and object.
And userbase is not a valid point, as that doesn't mean more people will buy the games.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








