| Metallicube said: And don't fall for the "it's hard to develop separately for the Wii because it's not HD, THAT's why it gets little support!" argument. It is merely an excuse. Remember that Gamecube and N64 both had comparable hardware to their competitors, yet still they got shunned. Because even with powerful hardware, the consoles still present one problem for the 3rd parties, and that problem is Nintendo. |
Well it is hard to get a game designed to use 256mb of Gpu ram to run on only 64 mb of ram without totally redoing the game's art. Art is a big cost. So if for a third party point of view design a game to run on 256mb of Gpu ram can be ported to X360/PS3/ PC without redo the art/graphics. X360/ps3/PC combined has a bigger user base than Wii alone.







