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Slimebeast said:
naznatips said:
mike_intellivision said:

I honestly think there is a great problem with 3D that everyone is missing -- GLASSES.

Not the ones the 3D displays make you wear. The ones that many of us have to wear to see -- making it impossible to wear (and have work) the 3D glasses.

I bring this up because to show that the pillars listed are built with sand.

Likewise, how different is an Internet-enabled TV to an Internet-enabled console?

And finally, what is the difference between today's motion control and the "waggle" of four years ago?

 

I think that everyone might be looking for something different sooner rather than later.

 

Mike fromMorgantown

I played stereoscopic 3D at GDC using my glasses and it was gorgeous. I was playing DiRT2 without any problems. I don't think you understand how 3D works.

Ahh, cool to hear. Was it DIRT on a huge screen, PC version?

Can u elobare on that "I dont think u understand how 3D works" part?

It was a 42" LCD and yeah it was the PC version.

Also I think he's thinking of anachrome 3D, where you're using red and blue tinted glasses to give a poor illusion of true stereoscopic 3D, which doesn't function the same way. It also requires glasses, but the type most gaming companies are using are active 3D glasses, where the glasses themselves are liquid crystal displays which interface with the TV, thus delivering the image directly between the interaction of the two displays, rather than a simple color filter giving the illusion. The experience is much sharper and more complete, and it's nothing like the old multi-colored glasses technology of anachrome 3D.