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Munkeh111 said:
MaxwellGT2000 said:
Munkeh111 said:


I have some concern about sales, but inFamous does not have spectacular sales, but it has enough sales to justify a sequel, and it will justify another one. More importantly, it is awesome


Well if EA set a good benchmark then 1.1 million across 2 versions breaks even, inFamous crossed that line, and didn't have the extra 360 development costs, add ot that they can reuse many assets in inFamous 2 while if they go on to make something like Sly 4 it would mean they'd have to make totally new game assets, so inFamous 2 is the better financial situation since the costs would likely be lower than the first and might sell a million again.

Though I hated the first I hope the second game can actually take a lesson from other super hero games and make me feel like I actually have power

But honestly most games don't even get inFamous level sales even across 2 platforms and then their developers are SOL, but it also helps that a first party is publishing the title since they don't have to pay for the license then so it cuts out the middle man as well, the benchmark for 1st party is actually lower than that for everyone else so they have the potential to make the most money or at least break even at a lower sales point.

And that was my point, I play sales when I want another game in the series or want a company to stay in business, first parties aren't going anywhere soon, even if any one of them dropped out of the console race they could still compete with software though that would but them in the same place as every other 3rd party developer/publisher for next gen, which means software sales mean everything lol


Sucker Punch are quite a small team, and whilst they are not actually first party, they will still be in a better position to EA, and so should have made some nice money. I do agree that that was the one slightly bad point about the game, I did not quite feel invincible by the end of the first game, which is what I like to feel with any game that allows levelling up, and I think they are working on that

Yeah software sales are very very important, actually they have been for Sony for a while with their losses on hardware, but good games sell in almost every case. Uncharted 1 sold great, because it was great and it just kept on selling, and this is the case with most good games, though of course, there are one or two that don't. So ultimately, create a top quality game, and the sales will come


That is something we really do agree on, it's not going to always give you gangbuster sales, but gamers are a social crowd, if you make something good with enough appeal to able to be marketed towards a decent demographic then the game will sell.  Quality sells be it a FPS, minigame collection, open world super hero game, or on rails shooter.

It rather irritates me having third parties not see that black and white truth and try to blame various things other than themselves for making a shoddy product lol



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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