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dahuman said:
Scoobes said:
dahuman said:
ssj12 said:
darthdevidem01 said:

Good I hope SONY learns from this failed experiment.

This pretty much kinda confirm a PSP2 won't be download only!


which means I wont be buying a PSP2 if true.


It wouldn't be an issue if they introduced both capabilities, it took years for PC games to get where it is today with DD. The current PSP3000 is just fine the way it is, you have the option to buy a hard copy, or a download copy, if the game is avaliable for download, limiting the distribution to only one form is never a good thing, consumers want options, more options is what draw people in, not less.


However, the infrastructure is already there for a pure download only hand-held and has already been successfully acheived with the iPhone. It may have taken years for PC DD to get where it is today but it was always held back by technology. That's no longer holding back either consoles or hand-helds. In fact, it suits the hand-held scene better than the PC scene as it's less feasible to carry multiple game catridges/UMDs on the move than storing many DVDs in your house for PC gaming.

iPhone was more of a fashion statement at the start rather than a gaming machine, it's more inline with a portable computer than a hand-held gaming device as well. Can't do anything nice on it unless you jailbreak it either, but is very nice afterwards, only if it had flash support....... anyways, not a gaming device by default, it's a smart phone first and a gaming device fourth. Not to mention iPod has been on the market for many many many years that worked in conjunction with both Macs and PCs before they even introduced the App store.

Yet even though it's a gaming device fourth, it's still managed to acheive a fairly sizeable chunk of the hand-held market. A lot of devs have put support into the iPhone. I remember reading in an interview of some smaller developers after GDC how they believed the core market was now on iPhone and the casual markets on PSP/DS (not saying I agree, just showing where dev support is). Also, gaming on the machine only really took off after the introduction of the app store. Personally, I think part of the reason it works so well on iPhone is the 3G and the ease of the app store.