LordTheNightKnight said:
NeoRatt said: I was talking cheaper after completion meaning they make more money on each unit sold. The term is "more profitable" Cheaper means it costs less to sell or make. I was not thinking in terms of development costs because the systems have much different capabilities. I will (more then willingly) concede that the Wii has lowest upfront development costs... It is a less complex and less capable platform so that is a given... Just like PS3 is most expensive because it is the most complex platform, but also the most capable. Surprise, 360, is 2nd in cost to develop and 2nd in capabilities. That wasn't my point... My point was after you develop your product the potential income per unit sold is higher on 360... |
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You do have a valid point. From a straight accounting standpoint (Which is the one that really counts)...
But you have to agree that at a certain level of sales 360 becomes cheaper because it is at least $1-2 less royalties per unit and you can usually charge $10 more per game at retail (Most Wii triple A games sell for $49.99 whereas they sell for $59.99 or $69.99 on 360)... Where that cut off is depends on the upfront development costs.