| noname2200 said: I only own Trauma Team, but I can assure you that you won't go wrong by buying it. The story is cheesy medical-drama stuff, but the actual gameplay has an amazing amount of variety in it. Not only do you have the six (mostly different) specialties, but they do a great job of adding variety within most of the specialties as well (exception: Diagnostics, which remains consistent throughout). You'll be looking at at least 20 hours of gameplay your first time through, an amount which increases if you're the type who likes to go for high-scores. It's got a decent difficulty balance as well: it's very hard to fail (but still fun to play) on the Intern difficulty, while Resident makes you pay some attention to what you're doing. I'm not sure if there's a third difficulty level, since even after 20 hours I still haven't finished the game. The controls are a lot of what I hoped the Wii controls would do when I heard of the Wiimote. They use every feature on the thing, often in creative ways, and most importantly they use them all well. In just a few mussions you may end up using the pointer, twisting the Wiimote, thrusting it forward, using it like a hammer, tilting the nunchuk, and listening to the Wiimote's speaker, and they all work well. Even thrusting the remote forward works spot-on. The one control-related complaint is a single orthopedics operation where you have to tilt the nunchuk: it works 95% of the time, but at a few upside-down angles you have to pause for a second for the game to catch up to you. Otherwise, the game's rock-solid. I briefly tried the co-op mode, and it'd be perfect for playing with the kids or a friend: before the operation you assign the instruments between yourselves, so if you're playing with your kid you can give them a light task (say, suctioning up blood pools), while you can be more balanced with an experienced player. A final note: if you were put off by the sci-fi medicine of the other games, rest assured that almost all of it is gone. You'll be doing things that are closer to what a real doctor would do (with the obvious massive liberties taken, of course). Expect to replace bones and stop hemhorraging, rather than lasering GUILT and solving triangle puzzles on a patient's lungs. There's still a completely unrealistic disease present at the end of the game, but it's unrealistic because it acts too quickly for a disease, not because it's a sentient organism that's playing hide-n-seek with your scalpel. |
Thanks noname2200 that's helpful. Wish there were more games like this to really utilize motion well and creatively.
Hopefully someone on here has gotten PoP to give me some thoughts on that but if not I'm sure I'll enjoy TT







