| SmokedHostage said: SMB2 was a dream. |
Yes, Miyamoto's games, simple as they may be, often contain subtle and clever critiques of the artifical nature of the video game experience. He does the most of this by making apparent (and sometimes breaking) the boundries/limitations of the game 'world'. Hell, even the original SMB was a farce (Hidden warp zones (found by exploring 'outside' the level), Bowser isn't really Bowser, "The Princess is in another Castle!").
I'm glad he brought his postmodern sense of meta-humor to Galaxy 2, by the way. I missed it in the Koizumi-directed titles.







