Scoobes said:
They do compared to Crysis 2 (from what we've seen). Think about it carefully, in those 3 games the actual game area is very linear and small (relative to Crysis), they then render the background around it with minimal animations, clever lighting and lower res textures (as you only see them from far away). In Cryengine 3 most of the visible areas are places you can traverse, meaning they have to stream more textures (or load a lot into memory, which I doubt), and from what we've seen it looks like they have a lot more physics calculations in real-time. Techinically, I'd say Cryengine 3 is the more superior. What the 3 PS3 exclusives you've mentioned do well, is design the visuals around the relatively linear gameplay so they look amazingly impressive. They're very clever in the way they do it, but very little of the effects are in real-time, hence what is rendered, looks magnificent. |
According to who? The game's mechanics revolve around "linear" gameplay (considering none of the games are that linear to begin with) that does not mean that if you don't move around an area that mean's it's not being rendered at all..
From what you have seen? Crysis 2 is not a sandbox experience, it is not CRYSIS. By your definition GTA IV and FARCRY 2 should be named the biggest games of the generation in graphics, because there scope far surpass that of CRYSIS 2's and the other 3 ps3 exclusives.








