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Many people know Visceral Games for Dead Space, Dante's Inferno, and The Godfather, but with their lackluster sales compared to their budgets, how much longer are they gonna stay on without at least a huge shake up at the company, EA has been closing down studios as of late that haven't been turning a profit for them, most notable of all of them being Pandemic, having a near 2 million seller in Mercs 2 and half a million with the Sabotuer (after the studio was closed)

http://gamrreview.vgchartz.com/browse.php?name=&keyword=&console=&region=All&developer=Visceral+Games&publisher=&genre=&boxart=Both&results=50&order=Hits

http://en.wikipedia.org/wiki/Visceral_Games

Their track record as of right now is a 2 million seller in Dead Space almost a quarter million for Dead Space Extraction, barely a million seller in Dante's Inferno, and the same for Godfather II.  If EA is to be believed they said the budget for the average HD is usually covered if the game sells 1.1 million without a price drop, and the average Wii game is a quarter of that, they obviously made a profit for EA with Dead Space, the game didn't even need to be heavily advertised, but they have come out and said they weren't happy with DSE sales, not a word has really been said for Dantes Inferno but between the checks being sent to reviewers, fake protests, fake Wii game ads on you tube, and a big Super Bowl Ad spot, they spent a lot of marketing DI and with only a million sales spanning both consoles it's likely they haven't broken even, nothing has been really said from what I can tell about Godfather II either.

Basically I don't know either way if Visceral Games is next up on the chopping block, but giving evidence to be worried, hopefully with their upcoming PSN/XBLA port of DSE and Dead Space 2 they can break even with their Wii project and prove they're a viable developer for EA.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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