By using this site, you agree to our Privacy Policy and our Terms of Use. Close
naznatips said:
mirgro said:

Ok so seeing how developers will keep on trying to put in that noob feature, the regenerating health, ad try and pass it off as a way for them to fine tune encounters. Why don't they make enemies also have the regenerating thing? So when you hide to regen, they do so as well? That way they can still use the "it allows us to control encounters" argument without noobing up and dumbing down the game.


SMG2 is much harder than the original Deus Ex, despite the optional Galactic Guide when you're getting owned.

On Topic:

I don't care about the inclusion of regenerating health, as long as the stealth is good. The best way to play Deus Ex was stealth. They should also use the new tech to let you take advantage of verticallity more than Deus Ex did.

Oh and on Invisible War, it was not a bad game at all, just disappointing compared to Deus Ex. It was still better than 90% of the shooters last generation.


@ underlined

It had a lot to live up to, yes, but they also made some very bad design choices (the one ammo system is the first one that comes to mind) and restricted themselves by making a console game first. The areas were smaller than in the first game, and the PC version had a high def texture pack out within a year of release.