| ProdigyBam said: Good sales, but not enough for profit i guess They said the budget was about 50 million dollars advertising (only usa) 10 million = 60 million they shipped 1,2 million copies for the price of 55-60$ thats about 35$ (as publisher, dev and console maker) for sony per copy = ~38$ it think ltd they will ship 2,2 million for the price of 25-30$ that means about 17$ per copy for sony = ~17$= 60$ - 52$ = 8$ they lost 8$ but now with an existing fanbase and without the cost of an engine they will make enough profit with inFamous 2 btw, i cant wait! its my third favourite game this gen (after mgs4 and gow3) |
Wait, I haven't seen your source, but based on the fact that Sucker Punch is a very small studio with a history of creating gems on a shoe-string, I doubt the budget was anywhere near $50mil...







