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I agree with the OP. Capcom did a marvelous job in regards to it's use of poly count and textures. I'm willing to admit a potentially better job that Twilight Princess. What CAPCOM consistently FAILS AT is using the TEV. The TEV is NGC/Wii Shader chip. Would any Xbox, PC, PS3, 360 fan be happy if there Gfx shader chips were barely used or not even used at all? So why is Capcom completly not even trying to use the TEV?

From a model/poly design Capcom has shown crafting prowess. From a technical perspective of design however. You might as well look at Ubizoft Horsez or Babyz. They pretty much stand on part with MH3 graphical technical prowess. I mean it. I'm not joking. Though remember I'm specifically referring to graphical technical prowess. not graphical presentation.

So will Zelda Wii surpass MH3. Oh hell yeah. Nintendo at least tries to make simple use of the TEV. Yes I personally think Nintendo is pretty shitty at using there own chip. At least Nintendo does use it. So they are trying and it does show. TP while on the model and poly design isn't equal to MH3. It's technical prowess is seen. It's one of the reasons why a Game Cube Game stands toe to toe with Wii games. That's sad if you think about it. That TP is a NGC game not a Wii game and there are few games that look better than TP.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.