kitler53 said:
..and why is everyone's butt so hurt but this? as far as i'm concerned this is a good thing. |
How is Gamestop going to move inventory if they try and take the $10 from the guy buying the game? A used game is $55, and pass is $10. So you end up paying $65 for a used game? I don't think so. Split 5 and 5 that still makes a complete used game $60, and no one is going to buy that either. This policy will decrease the value of a used game.
In the real world, games that have this policy in place are not going to drop the full $10 though. If multiplayer is only important to say, 50% of the people who buy that game, then the used value of that game is probably only going to be $5 less then what it normally would be. So in the end, I think there are probably three losers here. Those who buy games new and then trade them in, those who buy multiplayer games used or rent them, and the publishers in the long run will likely see decreased new sales due to the weakening of the used market.
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