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kitler53 said:
theRepublic said:
Dgc1808 said:

... How do we know Gamestop will give us less for the game?

Do you think Gamestop is just going to eat that $10?  No, they are going to pass that on to the consumer.  They are going to do everything in their power to keep their margins the same.


so how do you know it won't be the same to the guy who sells his game and -10 the the guy who purchases a used game?  or maybe 5 and 5.  or how about gamestop loses some margins?...like a 3,3, and 4?  this OP is making an awful lot of assumptions with nothing to back them.

..and why is everyone's butt so hurt but this?  as far as i'm concerned this is a good thing.

How is Gamestop going to move inventory if they try and take the $10 from the guy buying the game?  A used game is $55, and pass is $10.  So you end up paying $65 for a used game?  I don't think so.  Split 5 and 5 that still makes a complete used game $60, and no one is going to buy that either.  This policy will decrease the value of a used game.

In the real world, games that have this policy in place are not going to drop the full $10 though.  If multiplayer is only important to say, 50% of the people who buy that game, then the used value of that game is probably only going to be $5 less then what it normally would be.  So in the end, I think there are probably three losers here.  Those who buy games new and then trade them in, those who buy multiplayer games used or rent them, and the publishers in the long run will likely see decreased new sales due to the weakening of the used market.



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