Lafiel said:
huh? doesn't he say the same you do? Graphics have to "complete the game", ergo the art must serve the games nature, which in Heavy Rain's or Mass Effect's case means it must be realistic for those games to work and realistic looking games need a lot of hardware power (or they end up unintentionally funny, breaking the immersion). "Mother" works brilliantly with cartoony graphics and wouldn't work with "realistic" ones. To me "graphics" consist of the three components - technical aspects, art style, animation and if all go hand in hand you have a "graphically impressive game", like SMG for example, while many HD games only have technical powers and an unfitting art style and therefore aren't impressive. |
Mother 3 is a very serious game even more so than Heavy Rain, it's all about how you go about making your game.
I was making the point they don't have to be balls to the wall with power to make a visually pleasing game that gives the effect that you want, point being games like Indigo Prophecy from the Heavy Rain devs last gen. I wasn't really debating anything other than power doesn't make a whole lot of difference its the talent of the people going into the project.
Games like Final Fantasy IV are visually pleasing to this day, have a lot of atmostphere, and pull off a lot of effects and feelings and it was the first FF game on the SNES and they had a while to refine that into FFVI. The games give off the aura of a serious story, a living world, and the effect that it's pretty big and epic, no 3D required :P fast forward to FFXIII and while the battle system is pretty fun and its a really pretty game, I never get the moody feeling like I did with FFI-IX, and it's all about the team coming together on the right parts and having someone heading the project with a real vision in mind to make it all work.
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