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Euphoria14 said:
Khuutra said:

The complete shift in gameplay focus toward puzzle-based dungeons to the exclusion of combat focus - and especially the boss fights - differentiates the game considerably from its 2D predecessors. Nevermind the way the overworld works, and the sectioned off towns and dungeons.

The game is structurally as different from LttP as OoT is.

If I am understanding this comment correctly then I must ask this...

 

Why is it being attacked for being too similar to NES/SNES Zelda when it clearly shows many differences?

3DDGH or Phantom Hourglass? This is important!