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Euphoria14 said:
Khuutra said:

I think you undersell how much Phantom Hourglass managed to differentiate itself from the rest of the series in terms of structure and design.

It is still at heart a 2D 3/4 top down Zelda title. My only gripe is the touch screen controls.

If you take away those controls and some of the gimicks that come with the DS (closing an reopening to create the image on the map, it is still the old school fun many Zelda fans are accustomed to.

The complete shift in gameplay focus toward puzzle-based dungeons to the exclusion of combat focus - and especially the boss fights - differentiates the game considerably from its 2D predecessors. Nevermind the way the overworld works, and the sectioned off towns and dungeons.

The game is structurally as different from LttP as OoT is.