makingmusic476 on 29 May 2010
| Smeags said: Nice topic MakingMusic, it definitely is an interesting question. ^_^ I've just beaten the final Bowser in Galaxy 2, and I gotta say that the game is the most linear 3D Mario thus far, and that's why the game shines in my eyes. Each star mission has the fat trimmed and knows exactly what it wants to do, so it does it to the utmost perfection. Each star in a single galaxy is incredibly unique (barring the Prankster Comets), so much so that if Nintendo decided to make each star a different level, I wouldn't notice that some stars come from the same stage. Ironically enough, I found the weakest galaxy to be the one with the Piantas in it. I arrived and looked around and saw nothing that pointed me in the direction of the star. The openness of the level just left me to wander around until I found something remotely interesting to point me to the star. In the other galaxies, I knew exactly what I had to do to get to the star, and it was only a matter of quick reflexes and thinking on my feet that would lead me to it. That's what I love about platformers, it's what I loved when I first played Sonic, and it's what I love to this day. Funnily enough, the fast paced gameplay elements like Dash-Pepper Yoshi, Fluzzard's stages, and the Melty Monster Galaxy where you were rock Mario were the ones I loved the most so far. Very reminiscent of the fast paced platforming found in Sonic games. ![]() As for Sunshine... I was ecstatic whenever Bowser Jr. took FLUDD away from me. Those stages were so awesome. ![]() Not to say that I don't love the less linear Mario games like 64 and Sunshine (both of 'em are in my top 50, and 64 is in my top 10.), but there's a love in my heart like no other for the more linear Mario games like Galaxy 1/2 and World. |
And I was like "man, F this!" lo.l









