Avalach21 said:
i dont want to derail your thread, but i always thought that would be cool. to have the open world. Like the mario RPGs, but not actually be an RPG, and still be a platformer.
You could run back to town, buy power ups for your inventory with your coins. get some tanooki suits, some fire flowers. Ride yoshi back to cheap cheap beach, swim under water to find the star. Go to the forst of illusion, get the next power start there. Then chocolate island is unlocked etc... but all in a gigantic world.
sorry for rambling, but on the topic of exploration vs. linearity, i always wanted a 3D mario game with that much freedom. I wanted to be able to run around the map of Super mario world, but as one big island with no loading screens |
Thinking about it more, that'd be really friggin' cool. There'd be no stopping between stars either. Though it's starting to sound more like an action/adventure than a platformer, but it'd have platforming as its core. It's like Zelda meets Super Mario.







