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Avalach21 said:
makingmusic476 said:
Avalach21 said:
i want a full open ended 3d mario, as open as Zelda, but still be platforming based, obviously

Now that would be crazy.  But I could kinda see it working.

I'd like Mario to return to the SM64/SMS design.  Have distinct levels with numerous stars you must find per level, while also retaining a large and robust hub world full of secrets that makes it fun to explore.  Don't make the hubworld totally boring like in SMG1.  I understand why they axed the hubworld in SMG2, because the hubworld was basically a waste of time in SMG1.

i dont want to derail your thread, but i always thought that would be cool.  to have the open world.  Like the mario RPGs, but not actually be an RPG, and still be a platformer.

 

You could run back to town, buy power ups for your inventory with your coins.  get some tanooki suits, some fire flowers.  Ride yoshi back to cheap cheap beach, swim under water to find the star.  Go to the forst of illusion, get the next power start there.  Then chocolate island is unlocked etc... but all in a gigantic world.

 

sorry for rambling, but on the topic of exploration vs. linearity, i always wanted a 3D mario game with that much freedom.  I wanted to be able to run around the map of Super mario world, but as one big island with no loading screens

Thinking about it more, that'd be really friggin' cool.  There'd be no stopping between stars either.  Though it's starting to sound more like an action/adventure than a platformer, but it'd have platforming as its core.  It's like Zelda meets Super Mario.