scottie said:
I'm not sure I would describe that as open world. In SM64, each star is (for the most part) found by following a linear path, sure, you can deviate and walk slightly further but it has no impact upon what happens eventually. The linear paths are generally tied into each other better in SM64, but again I wouldn't describe that as open world. Open world for me is where you have multiple choices as to where to go, that actually have an effect upon the gameplay. The purple coins on luigi's face is an excellent example of this, all my RL friends, as well as all the people I've talked to on the internet/seen on youtube/seen maps drawn by them on gamefaqs chose a different path. Literally every single person chose a different path! All of them were valid, and had the same final result, but required different jumps. There is nothing like that in 64. Even the red coin levels, you have complete control of which order you get the coins in, but the steps you take to actually get the coins are the same regardless of the order in which you get them. |
More open ended != open world. Open world implies a situation in which you can literally go anywhere. Super Mario 64/Sunshine are simply more open ended in that you can go more places than you can in other games. They are not full on open world. Just not quite as linear.
As for the rest, Soleron covered it quite nicely.







