| Soleron said: scottie, I doubt we could find another person on this website who believes that. The linear parts of SM64 were the Bowser levels - indeed, all Galaxy's levels are styled after that. A linear series of obstacles. |
Yeah, I am getting the impression that I am alone in think this... Oh well :P
I, however, did not notice many places in SM64 in which there were many different methods of getting to X platform, whereas SMG had a decent amount, especially if you were playing as luigi (higher jump was useful in many places to find an alternate route).
It is not true that you had to "collect the stars within a world in a fixed order." in SMG. It may be in SMG2, I haven't played it. And even if it were true, I wouldn't describe that as "where you have multiple choices as to where to go, that actually have an effect upon the gameplay" so I don't consider that to be true open world, unlike in Zelda (the original) or Megaman, where you can beat the levels in any order AND this effects the gameplay of the levels you play afterwards.
So I suppose, being as I don't get to define what 'open world' means, I shall change my answer to 'I prefer the linear style of SMG because even though there was less potential for exploring then in SM64, I personally found more alternate ways to solve the puzzles than I personally did in SM64, where I and my friends almost always found one solution that was a lot more obvious than the others'







