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Soleron said:

scottie, I doubt we could find another person on this website who believes that.

...I can't even think how I would convince you otherwise.

In SMG, no exploration is required. It is always obvious what your objective is; where you should go next. In the case of Luigi's Purple Coins, you can see them all and it's a matter of tactics to plot a path.

In SM64, you're given a whole world with just the name of the star to give you a hint, but you can collect most of the stars in any order and with completely different routes around the level (how are you going to get to X platform - jumping from above, Wing Cap, cannon, somersault up a ledge etc.). The red coins are hidden around the level and it can take a long time to discover all their locations, and they are not visible from each other and no obvious path is there. There was always another way to get to a star, and you didn't have to collect the stars within a world in a fixed order.

The linear parts of SM64 were the Bowser levels - indeed, all Galaxy's levels are styled after that. A linear series of obstacles.

 

Yeah, I am getting the impression that I am alone in think this... Oh well :P

 

I, however, did not notice many places in SM64 in which there were many different methods of getting to X platform, whereas SMG had a decent amount, especially if you were playing as luigi (higher jump was useful in many places to find an alternate route).

 

It is not true that you had to "collect the stars within a world in a fixed order." in SMG. It may be in SMG2, I haven't played it. And even if it were true, I wouldn't describe that as "where you have multiple choices as to where to go, that actually have an effect upon the gameplay" so I don't consider that to be true open world, unlike in Zelda (the original) or Megaman, where you can beat the levels in any order AND this effects the gameplay of the levels you play afterwards.

 

So I suppose, being as I don't get to define what 'open world' means, I shall change my answer to 'I prefer the linear style of SMG because even though there was less potential for exploring then in SM64, I personally found more alternate ways to solve the puzzles than I personally did in SM64, where I and my friends almost always found one solution that was a lot more obvious than the others'