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Nintendo - Wii Portal - View Post

Everyone seems to be underestimating what the Wii can do. In Super Mario Galaxy, you can literally see a planetoid flying towards you at full 60 FPS with the detail and bump mapping intact. Northing in Portal or Half Life 2 has approached that level of complexity for me yet, granted haven't played Episode 1, 2 and Team Fortress yet. Hell, the Gamecube was able to render levels a mile across in Super Mario Sunshine, and the Wii has another one of them duct taped together to the one most third party developers seem to know how to use.

I bet the two source engine games I have played are easily possible with the Wii.