| Famine said: Well if one were to look at Capcom's approach, as well as the guys behind Burnout: Paradise, then making multi-platform games doesn't seem to be troublesome. CoD4 also seems like a good valid point. I just think it all depends with the minds working at said developers. One developer may know how to work their magic on one console, and find the other to be a "stonewall," whereas another developer can make both versions both shine. I heard that making games on the PS3 first and then porting them on the 360 is actually cheaper, and I don't know if this is true, but if it is... WTF man? Maybe it does depend on the developer. |
I'd imagine that'd be because the PS3 is such a pain to program for. It's an old psychological trick. Most people will put more effort to a project when they start and towards the middle then when they finish when they have a deadline. So by putting the hardest work ahead of you at the start you are more likely to be able to get it done quickly as it'd be "fresh"... while after that adapting it to the 360 would be all smooth sailing. You just need to make sure the PS3 version doesn't have a lot of unoptimized code. As for PS3 exclusives. It's obvious to me why they're selling less. Less word of mouth. I missed out on a crapload of good gamecube games last generation but got all the big PS2 games. The reason? My friends were talking all about the PS2. When the average Joe goes out and hangs out with his friends they arn't talking about uncharted, they don't have PS3's. They're talking about Mass Effect and COD4. Jim knows COD4 is coming to PS3 too and his friends are talking it up, so he gets it. That's why I think Sony should be focusing more on single game commercials instead of their current adds... to build up more of a "Buzz" factor. There current commercials are more "Reminder" ones... remember MGS5, GT etc... it doesn't work if you don't have people talking about the products.








