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CGI-Quality said:
disolitude said:
CGI-Quality said:

 

Of course the differences don't matter in the grand scheme of things, which I acknowledged in my response, but they DO exist. Multiconsole games mean nothing as well, there were plenty of mutliplatform games last gen that looked better on the PS2 when it was known that the Xbox had the advantage. The exclusives told the story there (though the gap in power was bigger then) and they've told the story this gen.

As mentioned though, it's mainly opinion regardless, so I don't see the big deal.


I agree with your point but not some of the details.

I can't think of a single multiplat last gen that ran better on the PS2. In fact Xbox usually ran smoother with better frame rates, looked better and supported 480p/720p output where PS2 only did 480i/480p for the same games games. MK Armageddon for example...

Console exclusives like Forza vs GT4 or God of War vs Ninja Gaiden could go both ways as they are custom tailored to showcase each systems strengths, but for multiplats PS2 couldn't keep up.

I remember playing Sonic Heroes on PS2 first and thinking that Dreamcast is more powerful since PS2 had terrible frame rate while sonic games on DC ran great. Then I played the Gamecube version and was quite surprised at the difference in quality... I always thought Gamecube was this cute little system. That thing could render those polygons like a beast :)

- Obscure, SILENT HILL 2 are just some. There weren't many, but they existed.

Don't know about Obsucre...but you're right about Silent Hill 2. Forgot about that one. MSG2 is another one.

I think those are the bayonetta's of last gen... Xbox's GPU is just so much more powerful than PS2's that one could butcher a port and it would still look half decent. Xbox had the most powerful PC GPU available on the market when it came out in 2001... Hence why it was sold at a loss from day 1 to the very last model made and sold to retailers :)