jarrod said:
The big stumbling block is that Sony's already burned a lot of industry goodwill on PSP, which didn't work out so well for most, and the Go especially has tarnished the notion of DD-only content delivery in a PlayStation handheld. Sony's had lofty goals and great design this generation, but they invariably end up fumbling the execution in some respect. And I don't really see adding Ericcson to the mix doing much more than further confusing things. PSP2/phone's future is very much an uncertain prospect. |
Fine, you disagree but realize that goodwill comes and goes like the wind in this industry. Just look at the PS3 once it got the slim and started acting more competitively, more developers want the PS3 now, and it has gotten some decent 360 exclusives, and i'm sure that the developers and industry in general appreciate sony taking the steps that it is to ensure that it will be more dominant by the end of this gen.
Questions:
-why is this confusing things? what is so confusing about buying a Sony phone marketed as a game device? You have music phones and people just dont look at them and go " what da heck" in some redneck drawl....How would it even be hard to use? You'll have a game download section just like with any other phone, probably have control buttons and so forth. Simple stuff if you play around with it.
-How has the PSP go tarnished the idea of DD for handhelds? If the go or any other handheld were successful, wouldn't this show that DD could be done well?