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Khuutra said:
Euphoria14 said:
Khuutra said:
Euphoria14 said:

I agree about more man hours, but SMG2 is only ~1.5GB.

Torrents tend to have much better compression going on...

I believe the 1.3GB is for the cISO, but the main disk image is ~4.3GB.

I don't think the game uses a dual layered DVD.

 

You'd be surprised at how much dummy data is on these games. Wii Sports for example is ~300MB.

Very interesting, then. Nintendo can fit a lot of content out of relatively few assets

Oh you have no idea.  Brain Age is something crazy like 10 or 20 MB and will probably outsell any game that is ever put on a Blu-Ray disc.  Aside from a few crazy-giant games like Super Smash Bros. Brawl and Metroid Prime Trilogy, Nintendo makes the smallest games by a large margin.  A bigger game is more often a sign of sloppy programming than more content.  Only Nintendo and some wackos like Will Wright who understand the power of procedural generation really know how to minimize game size while maximizing options and fun.  Have you ever seen some of the stuff that the procedural indie guys can do in the demo scene?

Nintendo hides resources everywhere like crazy.  Even in the first Super Mario Bros., they used the same graphic for the cloud and the bush.  They just changed the color.  They're the kings of crazy shortcuts like that.  If you look at the list of the best selling games of all time, not only are the top 10 Nintendo games, but they're probably some of the smallest games made for their respective consoles.