Bodhesatva said:
If a system is selling well, it tends to sell more software than it otherwise would. When people buy systems, they tend to buy a lot of games to start with. So for example, the 360 started its life with an attach rate of nearly 4. Four! That's the highest in history, in fact. If we were to do this analysis in the first month of the 360's lifespan, the tallies would look something lke this: Average time of system ownership: 1 month It would look absurd, but that's because the system had 100 percent new owners who were all buying new games to go with their system. As time goes on, they tend to buy less games/month, so the average is weighted down. |
I do see what you're saying now, though think the difference it makes is negligible when compared to the other methods of tracking attach rates. The console which would lose out due to this process is 360 due to it being an older system but then it also benefits from this position as a lot of it's games have had time to be discounted and re-released as platinum(or whatever the 360 equivalent is) which obviously gives it's software sales a boost over the Wii and PS3 which are too young to have a budget range(or if they do already, not one of significance). So all in all I think this comparison is as accurate as we're going to get in the 'who's console sells more games per console' argument.
It would be interesting to do this again next holiday season as as the systems age this discrepency will cease to be of any real significance.
Thanks for your input!
| Hus said: Grow up and stop trolling. |







