By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LordTheNightKnight said:
"I still hold that perception of 3D Mario isn't the problem. The meat of the games is."

It's the perception OF the meat.

And it's not 3D Mario will never appeal. It's the game flow. Put dozens of levels, not just areas in levels, where the goal is to get to, well, the goal, and cut the gameplay down to jumping and attacking, like the 2D Mario games, then see how it appeals. Even with the changes to Galaxy 2, the game still isn't like that.

The game has something like four dozen levels (or more, I'm not sure), comparable to some (not all) 2D Marios in terms of variety. You only need to revisit a dozen (or less) stages in order to beat the game.

The goal is still getting to the goal, though I admit the requirement of powers does make things different.

And removing the necessity of powers, making it like the purer sections of Mario Sunshine, would not increase the appeal too mcuh. The problem of 3D movement remains.

Again: pick up Galaxy 2. You will like its sense of focus and relative accessibility (compared to 64 and Sunshine).