lostintheodyssey said:
Does the sound in some of your games get out of sync and go faster than what's being displayed on the screen? I haven't tried any wii games since I don't own one yet but I have did gamecube titles and I have a sound issue sometimes. And oh yeah you suck I wish I could run my titles at 1080p with aa and af turned all the way up. I have to settle for 720p at 4x aa |
Yeah very few games have audio that goes slightly out of lip sync. Its mostly the 60 frames per second games like mario galaxy during some in game dialoge as its running 45 fps on my end. Its nothing too bad... But if a game is heavy on dialoge and is running at half the frame rate, I see how audio could gat out of synch with video pretty fast.
It goes both ways as Resident evil 4 has faster video (50-60fps) than audio so I have to put a frame limit at 30 which is native to the game :)
Edit - there really isn't a major dfference in visuals at 720p and 1080p for this emulator. both look great. I have to run at 1080p to get 3D going with Nvidia 3D vision. 3D at 720p and a checkerboard pattern that my DLP TV has results in 1/2 of the screen being blank. We don't want that ...:)
Surprisingly I don't get much of a performance boost if I go down to 720p without 3D. 1-2 frames more tops... This leads me to believe that this emulator is all CPU based, and a dual core CPU at that. 2 of my cores are being wasted.







