CGI-Quality said: http://www.eurogamer.net/articles/killzone-3-hands-on Another preview (Eurogamer) |
Some snips: "PS3D has been common knowledge for some time now, and it makes perfect sense that one of the platform's flagship series be earmarked for the technology's release. What is a surprise is how well it all actually works." "Straight away there's an immediate impact. The weighty, long-barrelled minigun has a real presence in-screen, highlighting the fact that the majority of Killzone's 3D trickery is done via the impression of depth rather than projection. Shuffling behind cover emphasises the effect superbly, each vanishing line and focal reference point making the illusion ever more real. The game's particle effects really come into their own under the influence of the active shutter glasses too. Snow seems to swirl very distinctly in front of the screen, its fluttering hypnotism starkly punctuated by the bullets which zip and zing towards you."
Eurogamer had some reservations and doubts with regard to stereoscopic 3D gaming on the PS3 (based on early quick & dirty examples of how easy this is to implement in some existing games), they are regularly quoted by naysayers for this. But not anymore it seems!
8-)