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DarkCronos said:
SaviorX said:

Judging from the credits, there were about ~70 people involved with the game. 7 were voice actors, and 16 were debuggers.

There was some overlap with people taking more than one position, so I think in terms of people actually building this game technically and designing stuff, it is about ~35 people.

So I agree, they probably don't need much more than 175,000-200,000 copies sold to start making cash. However, it really depends on America. Japan+Others will contribute around 75,000. If Reggie keeps true on his promise to promote the game somehow, it could clear 100k in America. It isn't often you would think a Nintendo published title couldn't pull that off.

if i remember correctly, in an interview they said that they started working on the game with a team of 4 people, and then near the final stages of production the team grew to ~20 people.

 

BTW it's an amazing game, i bought launch-day here in europe and i absolutely love it. for me it's already wii GOTY. if you're low on money, DON'T BUY MARIO GALAXY 2, BUY THIS ONE!

 

 

yes, it's THAT good.

I was reading the credits (which were in Japanese) so I might have been counting people twice. I read the Iwata Asks Interview where it said the team started small and then grew, so you are probably right.

How long is this game anyways?



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."