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disolitude said:
Grey21 said:
A demo could have helped Alan Wake, it didn't help splintercell but that was a bad demo. If the Alan Wake demo could make people curious about the story then it would certainly have sold better.

I haven't bought it myself but only because I stand by my X euros = X hours of gameplay standard. Atleast 75% of the X hours has to be from singleplayer aswell. This means I won't get many (if not most) console games until they are half priced and in Alan Wake's case I may have to get it second hand a few years from now.

That doesn't sound very smart to me to be honest.

Exciting stuff in this world is sold by the gram not by the kilo... Quality over quantity.

Besides I am over 10 hours in to Alan wake and these are 10 hours of quality fun and exciting gaming. While the game does not have much replay value...there are 2 episodes already in the works as DLC (one of which is free) Episodes are about 1.5-2 hours long.  So the whole experience should last you 15 hours for the price of the game. After which you can easily sell or trade the game and get 1/2 of your money back.


Yes yes quality over quantity and all that, but I only buy games I consider quality and that last long enough for full price. Now I'll experience Alan Wake when its cheap. Until then I'll only get quality and quanity all at once for full price. I think it is a smart move because by saving the short games for half price or less the long games will last me long enough until the small ones are cheaper. If I were to buy the Alan Wakes' and Spintercell' before the Fallout 3' and Red Dead Redemptions' then I'd be getting both for full price and have just as much hours to show for it.