| Grey21 said: A demo could have helped Alan Wake, it didn't help splintercell but that was a bad demo. If the Alan Wake demo could make people curious about the story then it would certainly have sold better. I haven't bought it myself but only because I stand by my X euros = X hours of gameplay standard. Atleast 75% of the X hours has to be from singleplayer aswell. This means I won't get many (if not most) console games until they are half priced and in Alan Wake's case I may have to get it second hand a few years from now. |
That doesn't sound very smart to me to be honest.
Exciting stuff in this world is sold by the gram not by the kilo... Quality over quantity.
Besides I am over 10 hours in to Alan wake and these are 10 hours of quality fun and exciting gaming. While the game does not have much replay value...there are 2 episodes already in the works as DLC (one of which is free) Episodes are about 1.5-2 hours long. So the whole experience should last you 15 hours for the price of the game. After which you can easily sell or trade the game and get 1/2 of your money back.







