ironman said:
How many times must I say this, 2D replicating 3D is NOT 3D it's 2D on crack. It's easier for everybody to say "it tracks 3D" rather than saying "it's 2D replicating 3D motion tracking" and it sounds better too. It's physically impossible for a 2D camera to track in true 3D. |
you can say it all you want that does not mean your right!
The Eye does all the depth tracking based on its view of the controller.
"The camera does 3D tracking. The Wii has a camera looking at the dots. But the reason it can't do 3D is because, as [people] turn away, [the hardware] loses sight of the dots -- and the dots move around in unpredictable ways.
"Because our camera is looking at the controller, going back to the blind analogy, it's like those are our eyes that are watching the room for us. That's how we can tell position."
He switches the swords to models of a PS Move motion controller. The device is perfectly rendered to the controller we're holding in our hands, right down to the buttons as I move the controller around to face the PS Eye.
"This is the shape of the controller, overlayed on the video. You can actually see how precise this device is. If there was any error, you wouldn't see the controller where it's supposed to be. It's exactly where we are."
This is tracking your head and your hands. Natal is tracking your full body, so its doing the legs too. When we did Eye Toy, we found that actually these are the most important parts because they define your body. Most of the time people aren't doing kicks. It's more important to know precisely where your hand is rather than roughly know where your body is.
"I have these fine finger controls. I can squeeze the trigger. With Natal what you get is more like position. You don't actually get angles of your arms very well. We think that's more important. We're tracking less, but I think we're tracking in a more comprehensive way."
example:
The PlayStation Eye is an integral part of Sony's motion controller, the PlayStation Move. Using the illuminated sphere on top of the Move controller, the camera can track the player's movement in 3 dimensions by sensing the sphere's image size and speed. Depending on the game, the camera can also place the player's image into the gameworld, and map objects onto the Move so that the player appears to holding weapons, tools, or other objects.
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.