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ironman said:
joeorc said:
ironman said:
Smidlee said:
Theo said:
Isamu said:
Solid_Snake4RD said:

you forgot to highlight and post your previous comments

still stinging huh?

 

keep commenting cause i'm stopping now


K Thx, bye.  I don't mind, you admitted you posted a bad opening post, took 8 pages, but we got there.  Thanks for playing.

 

You talk about 3D depth perception that Natal has over the eye with it's two cameras, but there aren't any videos showing games using depth perception, all there has been so far is motion tracking which the eye clearly can do.

The only accurate depth perception I've seen is with the move controllers and one camera. And there's video proof of that working effectively and usefully in a number of move titles.

 

You are right about one point , Eye can also do 3d depth perception just like Natal. Natal has an extra IR camera while Eye uses normal colors which means it need something like Move ball to gain more accurate 3D perception. The Move ball predictable color and size makes it easier to program and track. Even Natal at the beginning had trouble with tracking people with different skin tones as this affect on how IR light bounce off their skin. (Microsoft claimed this was fixed)

That's not true 3D depth perception, the camera uses the perceived size of the ball  to gage how close or far away it is. It also cannot track things as small as fingers, and it's definitely different than Natal. 

umm yes it can, though the lighting must be real good to do so , that's one of the main reason's why the lighted sphere on the playstation move is there because not everyone will have real good light in the room where the EYETOY is going to be . thus with a lighted sphere it make's it much better for the EYETOY to track the move. or body part's and motion's of a person, yes The 3D cam's that in Natal are better at it than The EYETOY, the EYETOY can indeed track small object's like finger's.

example:

The most interesting of the demos came from Richard Marks, Manager of Special Projects at Sony Computer Entertainment America, and involved his increasingly popular EyeToy.

The first demo highlighted a “View Tracking” system that allows the EyeToy to adjust the in-game camera based on movements of the player's head in space. Marks played a first-person shooter for the audience, and when his character came to a corner, he was able to “duck” his head around for a brief peek at his opponent. View Tracking uses about 25% of the CPU power of a PS2, Marks said – but less than 1% of the power of the PS3.

The second demo featured a gestural interface in which the EyeToy tracks and translates a user's hand motions, based on simple color keying. Holding a simple wedge of neon-colored Styrofoam in his hand, Marks was able to select and rotate objects in the game, effectively turning his hand into a spatial mouse. In addition to eliminating the need for gloves or other devices, he noted that this allows the EyeToy to track multiple objects at once, allowing for two-handed gestural control and other gameplay innovations.

Sony has filed a patent number 2006-178948

“Basically, a camera will recognize every move and position of an object and will translate these actions accordingly to an object inside a game. Via this new technology, the 2D camera is analyzing an object in full 3D through a patented mapping technique.

Until now, more than one camera was needed to capture an object’s movement in 3D.

both Natal and the EYETOY DO THIS

No they do not, the eye toy measures size differences in objects to calculate how far or close to the camera they are. This is, always has been, and always will be, 2D. Furthermore, it will NEVER be as accurate as 3D.  Natal is the ONLY console system at this point that actually does 3D with an in-depth multi point system that is capable of tracking down to fingers, so far, you haven't proven to me that the eyetoy is capable of such a feat. 

yes it does:

at pax: east 10

Anton Mikhailov, a software engineer in research & development at SCE:

The Eye does all the depth tracking based on its view of the controller.


"The camera does 3D tracking. The Wii has a camera looking at the dots. But the reason it can't do 3D is because, as [people] turn away, [the hardware] loses sight of the dots -- and the dots move around in unpredictable ways.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.