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Famine said:
RolStoppable said:


Well, a lot of japanese developers were still making games for the NES, by the time the Genesis launched. How many big games from japanese developers were released on the Genesis before the end of 1990? Later on, when it was already clear that Sega could compete with Nintendo this time, there were some big games from japanese developers. In America the situation was different, because the Genesis had a good launch there and the system was well supported by american developers early on.

Is there any place where you can actually look up some early sales information of the 4th gen?

Sega did pretty much everything right until they started with the add ons. But the SNES could catch up because it still had the majority of big japanese games.


Even with the Japanese developers on board, those games were still a dime a dozen compared to the library Sega currently had in 91-92.

Everything you said in that first post, Sega had in spades, yet, that wasn't enough. Thus proving,"The console with the most games will see the most sales," to be untrue. Now if you meant lifetime, then I can see where you are going, as all those add-ons just ruined Sega.

I don't have a web site that shows precise numbers from that time, but I did watch a show on TV that talked about the SNES and Genesis, and it probably was '92 or '93 because this was a little before the release of the Sega CD, and Sega's market share at the time was only 51 percent compared to Nintendo's 49.


Famine the Mega Drive never sold well in Japan. It got crushed by the Super Famicom. The Mega Drive had virtually no Japanese RPG support. In fact virtually all of the Mega Drive's rpg's were from Sega's internal studios. The PC-Engine (Turbo Graphix 16) out sold the Mega Drive in Japan. During the 16-bit era Japan was still the most important gaming market. Sega had no presence there. In fact the only Sega system that ever performed well in Japan was the Saturn.