You know in terms of artistic originality, its nothing new (even if i spent 100 years explaining why Gaudi, Escher and Dali were the real reasons for this games artistic look, you would still hate me for this comment), BUT in terms of gameplay mechanics, and the use of art in order to enhance game play mechanics (see Eschers artwork and then play SMG), its nothing else but revolutionary.
This calls for an equally ridiculous demonstration of why SMG is one of the BEST ideas in the history of videogames.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.







