By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jarrod said:
Kennyheart said:
No it won't.I don't even think the crystal tools engine can run on wii.

Crystal Tools is Wii compliant.  So is Capcom's MT Framework now.

Crystal tools are not a game engine, as described by SE they are a development platform. Thus even if they stated that some parts of them work on the Wii, it could be as little as having a very different playback game engine being able to render a subset of the 3d scenes you can encode with the Crystal toolset.

Showing off the power of Crystal Tools, Murata showed the audience a character model viewer and a cut-scene editor. The second of which allows designers to create real-time cut scenes using tools like those in Final Cut Pro.

In the specific case (FF Vs XIII) this does mean that they can use the same toolset to work on the Wii in some way, nowhere is stated that they can do straight ports of a game unless it was designed for Wii portability since day one.

Same is true about the MT Framework, btw. As the name framework suggests it's a development platform, and porting it -even partially- to the Wii means that they can save on development costs in multiplatforms by sharing part of the development process. It doesn't grant portabilty per se, unless you have a game engine that can truly render whatever the development tools throw at it.

As an example, a development environment such as Eclipse can be used to code in several programming languages. Thus it can help to share some resources between projects that ultimately are still written in very different ways. Being easily portable requires further planning, though.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman