CGI-Quality said:
themanwithnoname said:
CGI-Quality said:
themanwithnoname said:
CGI-Quality said:
starcraft said:
Dallinor said: Remedy need the game to make a profit, their studio's future is resting on it.
I'm surprised by it's low debut, I thought it would at least sell 150k+ in others first week. Both SC and AW have been commercially and critically a bit of a letdown in my mind, and I think Mod Nation Racers may be next.
Not that every game needs to get perfect scores, or that metacritic is the ultimate yardstick of quality, but scores in the low 80's for exclusives a long time in the works from studios with a strong pedigree is dissapointing.
It would be an awful shame for Remedy to get into financial problems, so hopefully the game will have legs. |
Splinter Cell Conviction is on track to be the highest selling Splinter Cell on an Xbox product.
At the same time, I can see you're point critically, a lot of people (in the case of Alan Wake, myself included) expected them to be AAA.
I wouldn't worry about the game losing money. It was in production for a long time yes, but with an EXTREMELY small development team. This isn't Killzone 2.
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Killzone 2 had a large team, nothing wrong with that.
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You just took that one sentence completely out of context. Remedy is not as big as Guerilla, thus they wouldn't have to sell as many copies to make a profit is all he's saying. He didn't say anything was "wrong" with Killzone 2.
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And I didn't say he said anything was wrong with Killzone 2. You took THAT out of context.
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So what's the point of your comment then? Quit being so overly defensive of Killzone 2 when nobody's criticizing it.
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If there's ever a poster on VGC that's in no position to ask people not to be overly defensive, it would be you. Stop making everything so dramatic, it's not that serious.
My point to him was, a good game can be made no matter what the size of the team. WAKE is an example of a good game with a small team, Killzone 2 a large team. Nothing more, nothing less. It had nothing to do with Killzone 2 itself, which if you weren't looking for something that's not there, you could have understood that.
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Your comment is completely off topic for a thread about profitability, no matter how much you try to paint me as defensive or dramatic (it amuses me when people try to do this as if it strengthens their argument --what's up with the ad hominem attacks CGI?). I think starcraft knows that the size of a team has little impact on the quality of the game anyway.