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starcraft said:
Dallinor said:
Remedy need the game to make a profit, their studio's future is resting on it.

I'm surprised by it's low debut, I thought it would at least sell 150k+ in others first week. Both SC and AW have been commercially and critically a bit of a letdown in my mind, and I think Mod Nation Racers may be next.

Not that every game needs to get perfect scores, or that metacritic is the ultimate yardstick of quality, but scores in the low 80's for exclusives a long time in the works from studios with a strong pedigree is dissapointing.

It would be an awful shame for Remedy to get into financial problems, so hopefully the game will have legs.

Splinter Cell Conviction is on track to be the highest selling Splinter Cell on an Xbox product.

At the same time, I can see you're point critically, a lot of people (in the case of Alan Wake, myself included) expected them to be AAA.

I wouldn't worry about the game losing money.  It was in production for a long time yes, but with an EXTREMELY small development team.  This isn't Killzone 2.

Alan Wake wasn't funded like Killzone 2 was by their publisher. Remedy funded the project by themselves, their an independent developer with about 50 people on staff for about 5 year's. That's not going to be cheap. Killzone 2 is a first party studio with 130 employee's with the full backing of Sony, they took a year less time to release their game and it sold well over 2 million copies (half of that within it's first month of release), they more than likely made a profit. 

I don't know if Microsoft may have funded them in the later part of development, but I'm just going by what they we're saying like 3 year's ago when they wanted to fund the project themselves so they could have 'creative freedom'. 

Off Topic: Your sig is out of date, Xbox 360: 29 and PS3: 25.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752