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Entroper said:
NJ5 said:

Interesting. Even more interesting questions are:

- what level of PS3 sales is required for exclusives to be financially workable? How many PS3 exclusive games have made a profit?
- in multi-plat games, what is required for most devs to give a damn about the PS3 versions, instead of launching defective software with framerate drops and other problems?


Indeed, the one thing missing in the OP is the budget required to do more than a half-assed port. 10-15% gets you bugs, framerate issues, etc. How much did the developers spend who wrote two versions of the game from the ground up?


That's another issue entirely, and I would assume from a financial standpoint, this effectively amounts to two exclusives.

I'd expect the only real savings would be in conceptual design, which is probably a fair amount, but I doubt it's the core cost. I'd put it at (At least?) 60-70 percent of an actual exclusive, but I'm frankly talking completely out my ass, which is why I didn't make a thread about these issues. I have no financial basis on which to ground such estimations. 

Again guys, the point here isn't to say that companies shoudl make PS3 exclusives. I doubt that's the right choice, but it would be a whole separate group of calculations. The essential question was: should developers abandon the PS3 the way they did the Gamecube? And the answer is no.



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