Interesting.
I could like that SandBox Gameplay in Zelda but dont think Nintendo would actually do that.
BTW: Even in Sandbox games the whole world is not existing at the same time. Just the part where you are is alive. So practically the whole world is empty everywhere else. It just tricks you.
Only game where I saw atleast a little attempt in creating a world which lives without you is Oblivion but even there it just activates certain routines when you are there and a literally just handful ones when you are not there. But I never experienced that the messenger died on his way to an other town because he was attacked from animals. Only if you are near some location there happens things.
We are far away from a game world which is really "living".







