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I'm pretty sure TF2 would be unplayable with analog sticks.

You can play games like Halo, Resistance, Gears, whatever...they're designed primarily to be used by two analog control sticks.

TF2 is made for a keyboard and mouse...and using analog sticks slows it down, and pretty much breaks the game. There's nothing wrong with analog sticks, but if the game's not designed for them, then there's a problem. I'm guessing HL2 and Portal are a bit better, as it's not quite as intense...but TF2 would really be different...not to mention the fewer players and possible lag.

Does the PS3 version only support 16 players like the 360 version? If so, that would suck...8 vs. 8 is not the optimal TF2 game...12 vs. 12 allows for all the classes and then some on each team...making the strategy as well as the intensity of the game muuuuch better. Any higher than that, like 16 vs 16 on some PC servers...that's just overkill, and the defense gets too strong.  Any lower, like 8 vs. 8 max on consoles...well that can just get boring sometimes.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )