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thelifatree said:
Slimebeast said:
Zlejedi said:
Something definitly doesn't compute in those sales:

ok i understand that ME2 doesn't have strong legs since there's a very vocal backslash on it for oversimplification but still first one sold tons more on X360 only (as we have sales for this version) than second one would on X360+PC ?

And how can it have less sales now than few days after launch ? Also guys if you remeber Mirror's Edge it sold below expectasions and hit bargain bins insanly fast and sold for insanly low prices, if ME2 were selling so badly as that 1,6M we would be seiing it for 10 pounds already.

And third how can much more hardcore RPG - Dragon Age outsell it so much ? I belive this number is for US only or maybe for X360 only.

But maybe if it's true then Bioware will return to formula from ME1 with more rpg less shooting.

What do u mean, is ME2 dumbed down compared to ME1? (I havent played ME2 and I forgot what was written about it). Or it's just a change in the action/loot ratio?

I can tell what he most likely meant, it's similar to the backlash you've probably heard about FFXIII, only not quite as extreme actually.

 

1) No inventory in 1, there was one in 2.

2) You only get experience at the end of the level in ME2, and not in ME1

3) The stats you can upgrade is severly less in ME2, ME1

4) Theres a lot mor random guns, and have multiple guns witht he same stats but look different in ME1, whereas in ME2 you upgrade certain weapons etc.

5) Also there's "exploring" like in the mako, Which I haven't tried it myself but a DLC has one like Firewalker

But they did take things out in ME2... however, I thought the first game, was a good game, but nothing really special, because the shooting mechanics and RPG elements were a mess and the inventory system was unorganized. ME2 streamlined it and IMO made was better game by far.

1) it's not lack of inventory it's the lack of any serious choice - there's freaking two SMG in whole game and one is superior to the first one so the choice is litterary zero. Same goes for other weapon classes.  The universe depicts bunch of corporations and crapload of diffrent races and they use TWO designs of weapon class?  And there's virtually no armor in game

2) it is acceptable choice and you could argue it goes into tradition of extreme pen and paper narrative only rpg

3) stats are pointless in ME2 if you got increasing health bar and choice of few skills it would equal to the same thing, also you don't even have to care what you are chosing since it will be maxed anyway by the end of game (and i haven't even imported save game which gives few levels)

4) there's plenty of guns, there are upgrade for guns, there's few types of armor and upgrades for armor

5) cutting Mako out was stupidity - there were too many missions for it in ME1 but scanning which replaced it is even more boring and fells like a house chore - don't even starting on stupidity of whole concept where millitary class ship goes harversting minerals from planets using simple probes - if it were that simple those minerals would have been harvested years ago, and how the hell they can change those minerals into technology cutting military weapons or space ship components.

6) the mission structure is extremly stupid - there's like 3 story missions and then you get 1 mission to recruit character and 1 mission to get his loyalty, also after the books you would think

7) removal of heat managment - took out very good part of first game and replaced it with brainded shooting and spare clips

If first ME1 was 50% rpg then ME2 was rpg in 10-20% it feels like shooter where someone put fasade of RPG over it.

 



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