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The Ghost of RubangB said:
scottie said:
The Ghost of RubangB said:
It's a fighting game. It uses ring-out rules, like sumo wrestling. And if that bothers you for some reason, you can change it to use regular hit points like Street Fighter or whatever. So it can be a regular fighter if it wants to be, but its default setting is to be far superior.

I think either you misintrepreted the OP or I did.

I think he is saying that the Subspace Emissary mode has more in common with a platformer than a fighter, and thus we could possibly consider SSB:B to be a platformer

I think we can consider the Subspace Emissary a platforming game within a fighting game.  But even the Subspace Emissary turns into a tournament fighter for the boss battles.  Every mode in Brawl has fighting.  Not every mode has platforming.  Calling Brawl a platformer is like calling Final Fantasy 7 a snowboarding game or calling No More Heroes 2 a cooking game.

The only reason to call Brawl a platformer is to pretend that Nintendo didn't make the best selling fighting game of all time.

Wouldn't it be more efficient to combine all the SF2 versions in existance?

Champion and Turbo are at 10.4 on SNES alone.

What's odd is that according to this site the Genesis versions only total 1.81.  Genesis can't sell third party games confirmed?

Seriously though, I thought SF would be right up the Sega owners alley.

 

I guess Sega owners were Mortal Kombat fans?  A breadown of Genisis fans would be interesting...

 

To see how multiplatform games held up... did they sell way better on the SNES... because Genesis was all about what Nintendidn't?

So exclusives and games like mortal kombat sold while games that were on Nintendo just the same like streetfighter didn't?