| JWS said: 60 dollars is alot to pay for a game to begin with. If the reason for this price is to help offset the money that the used market eats up. A reasonable solution to combat this would be to offer the game as a digital download for the same price the used game market is charging. This would keep the price of the game higher longer because there would be less physical copies in the real world. It would also save on packaging and shipping. |
The problem with your idea this would undercut retailers which is not good business. (this is why often you can buy something cheaper anywhere but the original makers of a product) Yes, it a lot cheaper with digital download yet developers still need retailers like Gamestop to market their games. Thus it's a two edged sword. Marketing is very expensive so developers would love the idea of going total digital download.
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I totally disagree that morally buying a used game is the same as piracy which is stealing. Like some developer like Stardock has noted these people will steal/pirate anyhow so instead they reward those who buy their games with update /adding to the game.
Now as far as developer view point they don't get any money for used sales nor piracy. They are more likely to compete with used copy sale than trying to get pirates in buying their game. At Gamestop used copies are usually just $5 less than a new. Now EA is competing with those used game sales by offering online service to those who buy new.







