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I think Alan Wake looks really good, but then again it does run at a lower resolution witch proofs games are really memory limited now... They could have opted to use some virtual memory to get around this problem by using the hard drive, but the arcade version means developers can't rely on every 360 having a hard drive.... PS3 is also having this problem though, it's why God of War 3 got scaled back to 720p for example.

It's like when Sony and Microsoft designed their consoles they forgot that these things have to run HD resolutions(1280x720 in most cases) wich is much heavier than consoles in the past did(720x480 max). That's almost 3 times as heavy, so the systems were at a dissatvantage from the start.

Maybe they should have made an extra expansion slot on the systems like with the N64 where you could double the memory with an expansion pack. This might sound like kind of a stupid solution but it's actually brilliant, because by the time the systems get really memory limited the prices of memory are much lower than they were at launch, so adding memory later on is much cheaper. (you could give it as an extra with new games that use it, much like Wii motion plus for example).

It's like adding a extra memory module in your PC without having to open the system, and since memory is shared between system and gpu, both benefit from it.