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routsounmanman said:
Destroyer_of_knights said:
RolStoppable said:
Destroyer_of_knights said:
LordTheNightKnight said:
The Wii isn't tapped either, so that's not a valid argument.

the only thing untapped about the wii is the motion sensing stuff, their is potential for unique/creative yet responsive controls to be fleshed out from the wiimote, but as far as graphics go, the wii is already running at or near it's peak.


Yes, because history has shown us that Mario games were always close to the limit of what the hardware can do. So the Wii has no potential left to show us impressive gains beyond Super Mario Galaxy.

On a sidenote, your screenname is funny in relation to the person you have quoted.


the reason I said the Wii has basically reached it's graphical limit is this, the Wii has the same hardware architecture as the Gamecube, the main differences are that it's suped up with more ram and higher bus speeds as well as a higher clocked CPU. This enables Wii developer such as retro studio to push the console to it's limits much sooner because the hardware architecture is already known to them. Infact this was one of the key things nintnedo wanted, because it makes game development easier and cheaper for the developers as well as freeing up their time so they can spend it on making games with creative use of the wiimote.

 


Tell us ONE developer that has tapped Gamecube's power besides Capcom with RE4.


 how about factor 5 with Star Wars Rogue Squadron: Rogue Leader II, these guys new how to push the Gamecube hardware, and then their Retro studio with MP2.