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If the story and monsters were so lame, then how could you stand to play it for a month, especially if you played nothing else? Seriously; that borders on perverse.

If a game doesn't get good within the first couple of hours, that's a deal-breaking flaw. It doesn't matter how good it might get after that, because sane gamers have better things to do than slog through multiple hours of something they don't enjoy (for example, perhaps playing something they do enjoy) just for the sake of a questionable promise of things getting "better." A game that doesn't start good, or at least get good very quickly, is not good at all.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.